Eduten is an exercise platform with a full mathematics learning path for ages 6 – 15. This digital learning platform has a scientifically proven impact on learning results and grades. It also makes teachers' lives easier with automated lesson planning and learning analytics.
Eduten Playground achieves all this by combining Finnish educational excellence with gamification and AI. It is a spin-off of University of Turku, Finland, a globally ranked top 1% university. It is already used in 34% of Finnish schools and supported by the government. Eduten Playground not only saves teachers' valuable time, but the Finnish solution also includes the possibility to follow and record the students' progress via advanced learning analytics, scientifically proven exercises and a vast content library available to all teachers.
www.eduten.com
Kindiedays is designed and developed in Finland for quality Early Childhood Education. It is a mobile solution for child care and has been designed with the needs of the educators and families as a starting point. It allows you to:
- Capture the child’s activities and learning with pictures, videos and notes. The manager can insert any curriculum in the program to track the children's daily learning and share the information with the parents!
- Include the child in the documenting process and share their moments with families in real time.
- Run daily routines and communication between families and educators smoothly and in real time.
- Keep track of the children’s attendance and locations as well as create individual attendance statistics for future reference.
It can be accessed on different platforms by nursery managers, educators and parents for easy and secure communication. Data privacy is one of the main priorities when it comes to storing and sharing information and pictures.
www.kindiedays.com
Seppo is a pedagogically designed and acclaimed tool to increase engagement and internal motivation of students. It combines experiential, project-based learning and utilises technology in a real-life environment. The 21st century skills, such as problem solving, creativity, teamwork, and sharing your know-how are an integral part of the learning process of seppo games. Seppo's game pedagogy is to teach in a way that inspires and motivates students. It gets players on the move, which also makes the brain work better.
Seppo platform is extremely versatile and gives you endless possibilities in creating games according to your students’ level. It is used in more than 40 countries and many International Schools with different curricula (e.g. American, British, IB, Indian) have included Seppo in their teaching solutions portfolio.
www.seppo.io